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alysa.herrerataylo1@bison.howard.edu
Hi Gretchen, I like your point about gasification making students feel more comfortable in the classroom. Many students do game, be it xbox, playstation, or another console, and brining games into the classroom can definitely bridge the gap that may exist between learning and fun. Its also important to consider that other students may not be as comfortable competing with each other. I don’t think any tool we use will ever satisfy every student in our classroom, but its great to have different options!
Hi Rachelle, I love that you referenced some literature on the subject! I think it is very important to know that as instructors, even if we include games into our lessons that engagement will not always be 100% and may also fizzle out. It is so difficult trying to keep students engaged in an online environment, and I know students get tired of repetitive activities. My only experience with gamification has been in person, and I can imagine with people not wanting to turn on their cameras or mic that would make playing a game in an online environment not very fun.