Home Forums ETTL Fall 2022 Module 4- Engaging Students Reply To: Module 4- Engaging Students

Reply To: Module 4- Engaging Students

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Home Forums ETTL Fall 2022 Module 4- Engaging Students Reply To: Module 4- Engaging Students

#5097

Hi Aicha, I do agree that gamification definitely can help students to think outside of the box! I believe this adds such a new and vibrant dimension to learning for students trying to understand especially complex concepts in a course. The exploration of using different identities and avatars as you mentioned is definitely intriguing! I can definitely see how this can help students to essentially feel at home and comfortable when using these types of technologies.

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