Home Forums ETTL Fall 2022 Module 4- Engaging Students Reply To: Module 4- Engaging Students

Reply To: Module 4- Engaging Students

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Home Forums ETTL Fall 2022 Module 4- Engaging Students Reply To: Module 4- Engaging Students

#5037

Hi Aisha, indeed gamification can increase the teaching and learning outcomes on several spheres. I see you also highlighted intrinsic motivation. But, I came across literature that suggest gamification can have a negative impact on intrinsic motivation of students e.g. when rewards such as badges and coins as well as where there is encouragement of competition and social comparison via digital leaderboards. What do you think about this?

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