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aicha.lompo@bison.howard.edu
Gamification is making something potentially tedious into a game. Gamification is effective because it taps into people’s natural desires for competition and achievement. Thus, gamification increases teaching and learning outcomes. For instance, teachers can use gamification to increase participation and improve productivity in their teaching environment. The most effective gamification systems make use of elements such as narrative and connection with fellow players/learners to really capture the learner’s interest. Indeed, students feel like they have ownership over their learning as well as having a more relaxed atmosphere regarding failure, since learners can simply try again. That bring fun in the classroom and learning becomes visible through progress indicators. Students may uncover an intrinsic motivation for learning and can explore different identities through different avatars or characters. Students often are more comfortable in gaming environments, so are more proactive and open to making mistakes. Higher engagement and concentration levels amongst students are noticed. Most importantly, gamification gives students the opportunity to think outside of the box.